环世界

关键词:基地建设、策略、时间杀手

一句话简评:第一次打开这个游戏,我不知不觉玩了14个小时。

最近一局《环世界》(RimWorld),我从2018年玩到了2019年,没错,我在名为“不知之地”的联邦里跨了年。

《环世界》是一款由玩家扮演管理者的沙盒经营游戏,开局阶段,玩家可以选择几名特长、性格、爱好随机的人物,然后从茹毛饮血开始,将自己的小部落塑造成一个拥有星际旅行能力的科技强国。

世界由你做主

《环世界》的游戏性极强,玩家可调控的细节也极多,从村民们的工作分配、作息时间,到房屋里的花盆、地毯、电线分布,都可以自己精心协调。同时,经过开发者与玩家们几个版本的斗智斗勇后,《环世界》里各种脑洞大开的玩法也越来越多,从远古时代的“裸奔食人”流(村民们靠吃入侵者谋生,且不喜欢穿衣,节省资源),到最近的“山洞养虫”流(利用山洞内刷新虫子的游戏特性,养殖、食用和虫子),开发者不断地利用版本更新对玩家们的“小聪明”进行围追堵截,但玩家们并不灰心,依然热情洋溢地商讨着新玩法、新流派,毕竟游戏内可利用的设计太多,许多开发者自己都没想到的点会被玩家们一一找出。

每个人物都有自己的故事

《环世界》内还内置了一条科技树,玩家可以根据需求自行选择研究方向。气候炎热就研究空调,植被众多就研究利润极高的成瘾品制作,发展到后来,连类似钢铁侠一样的动力机甲和金刚狼式的植入骨骼都能一一实现。

丰富但实用的科技树

由于游戏内有几乎数不清的随机事件,所以玩家即使多周目游戏也不会感到厌倦,并且《环世界》对于Mod开发极为支持,在创意工坊内,有数不清的Mod可以下载:各类高精尖武器Mod、克苏鲁神话Mod、吸血鬼家族Mod都极大丰富了游戏的可玩性。

游戏目前有9996个Mod

总体而言,《环世界》是一款可玩性超强的游戏,如果对沙盒经营类游戏感兴趣,请务必不要错过,考虑到游戏价格一直在持续上涨,早买早享受并不是句空话。

来自 胡正达
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介绍

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax. Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew. Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well. Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound. The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season. You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms. People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down. Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous. You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com. (All non-English translations are made by fans.)

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